PvP
worlds have arrived! Are you ready to pit your combat skills against
other players in the halls of the White Knights’ Castle? Are you
prepared to fight to the death in the fields of Lumbridge? Well, now is
your chance.
To get started, load up the game like normal and then choose 'World Select' on the title screen. Then pick a
world which has a tick in the 'skull' column to choose a PvP world. To
avoid nasty accidents, if you let the game choose a world for you
automatically it will never select a PvP world. Also note that you
require a Combat level of at least 20 (not including Summoning) to get
into a PvP world.
Before you are logged in, you will be warned
that you are entering a PvP world which is a dangerous place: you will
lose your items on death and you will not get a gravestone. Upon
entering the world for the first time, you’ll be teleported to
Lumbridge and given a manual to explain the finer points of PvP worlds.
Here’s a quick run-down of the features:
* Fight players (within your level range) anywhere on the map, except in a few safe areas.
* Safe areas include banks, respawn points and some guilds.
*
Level ranges are 10% of your Combat level, plus 5 levels. If you are
fighting inside the Wilderness, the Wilderness level is added to this
total. Your current attack range is shown on your screen at all times.
(The 10% is measured from the higher of the two combatants’ levels.)
*
Skulling is back – same rules apply. If you initiate combat, you are
skulled and on death you will lose all items, with the Protect Item
prayer saving one item as normal.
* Teleport Block is back in the normal spellbook.
* Some minigames are available to play, others are not – please see the Game Guide for more details.
*
Death drops are back – new rules apply. Drops will be a mixture of
items from the defeated opponent’s inventory and items from drop tables
specific to PvP worlds. See below for details.
The quality of the drops you get when you PK someone depends on several different factors:
* To get a reward from a kill, you also have to risk some items yourself!
*
To accumulate a possible reward, you have to risk a minimum of 75k of
items on a members’ world, or a minimum of 25k of items on a free world.
* Note that your three most valuable items won’t count as being risked unless you’ve been skulled, as you wouldn’t lose them.
*
The longer you spend on a PvP world (outside a safe area) with the
required amount of items at risk, the better your possible rewards
might become, to reward you for your risk.
* The possible reward increases even faster and goes to a higher maximum if you go into a ‘hot zone’.
*
Note, however, that risking more than the minimum won’t improve your
rewards faster, so it’s a good idea to take relatively cheap and useful
items that won’t cost you too much to replace if you die.
When
you get a successful kill, the exact reward you can claim depends on a
number of other factors, including the level difference between you and
the value of the items items lost by the dying player. Any unclaimed
loot is saved for the next kills, so you don't have to worry about it
being lost if you kill a low level player.
Don't despair if you
are dying a lot and losing a lot of items. The game will detect this
and improve your chance of getting decent rewards when you do
eventually get a good kill.
The above is a simplified
description of how it all works. To prevent cheating there are various
other factors taken into account. We've calculated the rewards and
rates very carefully, so that a successful PKer should be able to get a
good income, and PKers who get lucky might find themselves with a good
drop. Higher level players may also get higher rewards to reflect their
increased earning ability when not PKing, such that PKing is still
worthwhile for them. The aim is to make PKing a fun alternative (albeit
very high risk) way of earning money in the game.
Included in the
PvP-specific drop tables is a wide range of new combat equipment and
XP-boosting gloves. Members will get access to level 78 items for all
three corners of the combat triangle, including armour as well as
weapons, and a new set of Ancient Magick spells. Non-members will get
access to corrupt dragon equipment.
Source: posted on the
RuneScape website.