﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0"><channel><title><![CDATA[aLeXxSteaua's BLOG]]></title><link>http://blog.bitcomet.com/alexx92/</link><description><![CDATA[]]></description><language>en-us</language><copyright>bitcomet.com</copyright><pubDate>Thu, 27 Nov 2008 16:32:31 GMT</pubDate><lastBuildDate>Thu, 27 Nov 2008 16:32:31 GMT</lastBuildDate><generator>bitcomet.com</generator><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><ttl>30</ttl><item><title><![CDATA[Burnout Paradise full reviews]]></title><link>http://blog.bitcomet.com/alexx92/post_75843/</link><description><![CDATA[<p>
Burnout franchise has now long been the king of arcade racing. Its tight controls and overwhelming sense of speed have catapulted it to the top of the genre, and few games have come even close to matching the series' strengths. But while Criterion has garnered tons of praise from both gamers and critics alike, the studio never sits still. With every release, the developer tweaks the core formula in an attempt to offer something new to gamers. <br /> <br /> <a href="http://monstersgame.computergames.ro/?ac=vid&amp;vid=327014164" title="Go"><u><font color="#0066cc">Burnout Paradise</font></u></a> sees what are arguably the biggest changes in the franchise's history, with nearly every single aspect of the game having seen some sort of shift in design. Some of it works really well, and some of it not so well, but what we wind up with still remains an intense, blazingly fast and perfectly controlling racer, one that you shouldn't miss. <br />
The biggest change introduced in Burnout Paradise is the move to an open world, the streets of Paradise City (cue Guns 'N' Roses title track). The entire city is open at the start of the game,......</p>]]></description><author>aLeXxSteaua</author><pubDate>Thu, 27 Nov 2008 16:32:31 GMT</pubDate></item><item><title><![CDATA[Red Alert 3]]></title><link>http://blog.bitcomet.com/alexx92/post_75840/</link><description><![CDATA[<p> <a href="http://monstersgame.computergames.ro/?ac=vid&amp;vid=327014164" title="go">Next weekend, don't just limit your animal interaction to eating turkey - launch parachuting war bears and play nice with dangerous dolphins in the single player demo for<strong> Command &amp; Conquer Red Alert 3</strong>. Available for download this Monday, November 24th at GameSpot.com for the PC, the demo includes the game's cinematic opening, three tutorials and two full campaign missions. Downloading the demo will give players a chance to experience the unique, fun, over-the-top universe of <em>Red Alert 3</em> ahead of the game's first major content patch, which includes the powerful WorldBuilder editor, balance fixes and a de-authorization tool that will allow users to de-authorize previously authenticated versions of <em>Red Alert 3</em> on machines they no longer wish to use.</a> </p> <p> <a href="http://monstersgame.computergames.ro/?ac=vid&amp;vid=327014164" title="go">The single-player demo includes the entire 7-minute opening cinematic from the game, along with three of the game's interactive tutorials and one campaign mission from both the Soviet and the Allied campaigns for a full-blown taste of Red......</a></p>]]></description><author>aLeXxSteaua</author><pubDate>Thu, 27 Nov 2008 16:15:10 GMT</pubDate></item><item><title><![CDATA[Call of Duty 4: World at War]]></title><link>http://blog.bitcomet.com/alexx92/post_75567/</link><description><![CDATA[<font color="#00ff00"><a href="http://monstersgame.computergames.ro/?ac=vid&amp;vid=327014164" title="Go" class="blog_head">Building on the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War thrusts players into the ruthless and gritty chaos of combat like never before, and challenges them to band together to survive the most harrowing and climactic battles of WWII that led to the demise of the Axis powers on the European and South Pacific fronts. The title re-defines WWII games by offering an uncensored experience with unique enemies and combat variety, including Kamikaze fighters, ambush attacks, Banzai charges and cunning cover tactics, as well as explosive on-screen action through all new cooperative gameplay.
Features
* Call of Duty 4 Technology &ndash; Built using the Call of Duty 4: Modern Warfare engine, Call of Duty: World at War utilizes a bedrock of technology that delivers jaw-dropping visuals, while empowering players to employ elements like fire to affect the dynamics of the battlefield. Players that attempt to harness the power of new weapons, like the flamethrower, will find themselves......</a></font>]]></description><author>aLeXxSteaua</author><pubDate>Tue, 25 Nov 2008 10:04:46 GMT</pubDate></item><item><title><![CDATA[Need for Speed Undercover]]></title><link>http://blog.bitcomet.com/alexx92/post_47118/</link><description><![CDATA[<div id="articleHeader"> <h1> <div class="headline"> <font size="5">GC 2008: Need for Speed Undercover Hands-on</font> </div> </h1> <h2> <div class="subheadline">
Black Box strives to make speed and style collide.
</div> </h2> <div class="byline"> <a id="Article_byline-blogs.ign.com" href="http://blogs.ign.com/daveyclay/"trackclick(this.id);"></a> </div> </div> <div class="articleBody"> <div id="MediumRectangleAd"> <a href="http://altfarm.mediaplex.com/ad/ck/9061-62801-1898-2?mpt=bzpzhIv,beljbxIhNckyt"><font color="#538dac">&nbsp;</font></a><font color="#538dac"><img style="visibility: hidden; position: absolute" src="http://de.ign.com/event.ng/Type=count&amp;ClientType=2&amp;AdID=102335&amp;FlightID=82891&amp;TargetID=7845&amp;EntityDefResetFlag=0&amp;Segments=1,255,264,348,1931,2092,2747,2863,3494,3975,3982,4170,4178,4602,4603,4608,4611,4678,4723,4834,4840,4917,4951,5015,5036,5188,5194,5195,5718,5896,5906,6102,6382,6398,6483,6654,6666,6671,6701,7152,7374,7396,7752,7919,8587,9208,9209,9319,9598,10327,10820,11071,11364,11754,12248,12865,12914,13351,13536,13665,13780,13781,13801,13820&amp;Targets=6556,7012,6781,15888,6505,6985,11480,13928,16398,16678,16990,6507,6918,11347,7085,7845,10619&amp;Values=34,46,51,82,91,100,110,150,225,227,235,236,268,465,829,1503,1594,1825,2661,2683,2684,2721,3006,3932,4295,4662,4799,5999,6612,6623,8051,8148,8978,9113,58049&amp;RawValues=&amp;random=bzpzhIv,beljbxIhNckyt" border="0" alt="" width="1" height="1" /></font> </div> <p> <strong>August 20, 2008</strong> - After EA's Studio Showcase, the press received the red carpet treatment at a swank location in downtown San Francisco. Surrounded by glasses of Champaign and plush couches, EA unveiled <a href="http://ps3.ign.com/objects/142/14234994.html" title="Need for Speed Undercover"><strong><font color="#538dac">Need for Speed Undercover</font></strong></a> by Black Box Studios. <br /> <br />
The Need for Speed series is one of EA's biggest franchises, so it's surprising that there hasn't been any new info since the release of Carbon last year. It was all part of its strategy to go big with the announcement of the latest title. As you'll see in the coming months, presentation is a huge part of Undercover. <br /> <br />
The game feels immediately familiar and easy to get a hold of for anyone who has played Need for Speed before. The gameplay hasn't changed drastically; Black Box knows that its fans still want a title that straddles reality and an arcade racer. What was noticeably different was the tuning of the physics;......</p></div>]]></description><author>aLeXxSteaua</author><pubDate>Tue, 26 Aug 2008 18:47:46 GMT</pubDate></item></channel></rss>