﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0"><channel><title><![CDATA[SuperKamiocande01]]></title><link>http://blog.bitcomet.com/7777328/</link><description><![CDATA[Haste makes waste...]]></description><language>en-us</language><copyright>bitcomet.com</copyright><pubDate>Sun, 12 Apr 2009 14:19:06 GMT</pubDate><lastBuildDate>Sun, 12 Apr 2009 14:19:06 GMT</lastBuildDate><generator>bitcomet.com</generator><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><ttl>30</ttl><item><title><![CDATA[Few more accounts to give away]]></title><link>http://blog.bitcomet.com/post/90118/</link><description><![CDATA[<p>One &quot;rule&quot;.  The accounts will go to people who have posted actively in WL forums.  At least 7 more accounts are available, those who &quot;tie&quot; generally for active posts will win on a random draw.  PM me, your welcome.</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Sun, 12 Apr 2009 14:19:06 GMT</pubDate></item><item><title><![CDATA[[BUG] Task - Seige Yellow Turban Army - Troops Vanished]]></title><link>http://blog.bitcomet.com/post/85793/</link><description><![CDATA[<p>City 4 sent out &quot;Task&quot; function.  Report received of the skirmish, but only heroe returned.  Crops at full capacity and WELL within limits of the troop requirement.</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Wed, 04 Mar 2009 05:11:48 GMT</pubDate></item><item><title><![CDATA[[bug] Switched from Raid to Fight to Death]]></title><link>http://blog.bitcomet.com/post/83217/</link><description><![CDATA[<p>I did not choose &quot;Fight to the Death&quot;, I chose &quot;raid&quot;.  The game switched the attack mode!  I have raided the same target dozens of time in the past, without any defenses to deal with over the last month.  I hit this exact target 24 hours earlier, BUT, since, the city mysteriously built 40 overheated oil, 40 nail traps, dozens of troops LMFAO!!!!!!!!!!!   IT is impossible, for even half of these items to be built within 24 hours, without me knowing. I scout all targets 8 hour, and 1 hour before raiding.  NONE of the above said was detected before dispatching the &quot;Raid&quot;.   AND, also, I have a new &quot;Time Cost Delay&quot; bug, as we speak.  Please fix, thx!</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Thu, 05 Feb 2009 12:49:07 GMT</pubDate></item><item><title><![CDATA[[BUG] TIME COST DELAY -COMPOUNDING]]></title><link>http://blog.bitcomet.com/post/82568/</link><description><![CDATA[<p>Every time the Server crashes while troops are returning from &quot;raid&quot; I get an indefinite &quot;Time Cost Delay&quot; - and the troops never make it back from raid, ever. I now have (4)four of these delays on my screen! And, you loose the use of the heroes as well permanently. THATS 10 HEROES WHICH I CAN NOT USE!  If you play the game, a lot, you will eventually have this problem - due to the server crashing so frequent.  Example:(your troops arrive home before the server is back up running)Troops have 30 minutes to arrive home.  Server crashes and is down for 1 hour.  When server restarts you will have the infinite cycles of the Time Delay of the raid - indefinitely.</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Thu, 29 Jan 2009 11:29:13 GMT</pubDate></item><item><title><![CDATA[[BUG] Map]]></title><link>http://blog.bitcomet.com/post/82289/</link><description><![CDATA[<p>In game map will not function.  Input data manually, map fails to find coordinates and display city.  On forward reports, &quot;map&quot; button also fails on the cities available information.  Login and out does not fix this issue.  Reboot of computer does not fix this issue.</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Mon, 26 Jan 2009 08:19:59 GMT</pubDate></item><item><title><![CDATA[[SUGGESTION] Forum Moderators]]></title><link>http://blog.bitcomet.com/post/82028/</link><description><![CDATA[<p>It's painfully obvious the lack of support, and or communication the WL forum moderators receive from BC.  The number one reason businesses fail, is simply that they grow to fast - I will come back to this in a moment. A few regular players on WL have commented in forums about the timeliness of the responses by the development staff, and the effectiveness of advancing the game greatly if they would essentially hurry up to respond.  I was quick to pipe-up and reply to them that WL is doing a good job, the game is great, and if you don't like it, someone else will take your place.  Well I was wrong! Replacements is NOT what the aim for effective gaming testing should be.  The WL administration responsible for the business plan which comprises the development of the game, needs to be reevaluated; specifically with communication between testers/player, forum moderators and, the developers.  There must be some cohesiveness between the players and moderators, so that the testers will fulfill the required amount of testing/playing - to provide quality, experienced, and detailed feedback to the development team.  And, this can't be done correctly when players quit the game abruptly out of the frustrating lack of communication.  If the game is crap, well then people will leave-but it's far from crap, it's a good game.  When people decidedly quit it destroys the cohesion between the front, middle, and back-end of the entire testing procedure.  If the development staff is thin, which I am willing to bet it is VERY thin, then give MORE authority to the forum moderators-SO THAT the trust remains amongst the players that all the time, effort, and energy, they spend testing WL is not pointless.  Since BC probably isn't shelling out massive amounts of financial resources - PAY the forum moderator(s) real currency, or at the very least, raise the Gold you offer them to 1,000 per week. That will cover more responsibilities which they will be granted when you offer more authority to their......</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Sat, 24 Jan 2009 11:23:10 GMT</pubDate></item><item><title><![CDATA[[Horse Tack] - Discrepancy]]></title><link>http://blog.bitcomet.com/post/82021/</link><description><![CDATA[<p>Interior list of &quot;Detail&quot; times do not match the time to achieve level 9 posted on the &quot;Horse Tack&quot; banner, while in the browsing mode of the Technology Tab.</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Sat, 24 Jan 2009 08:56:20 GMT</pubDate></item><item><title><![CDATA[[BUG] Warrior Legends - Costing Players Real Money]]></title><link>http://blog.bitcomet.com/post/81944/</link><description><![CDATA[<p>To WHOM it may concern:</p><p>Must I say anything else, to fear saying something wrong out of frustration? How many times more could I possibly e-mail the top GM's to get some help on a bug which destroys a members ability to play WL? It is NOW going into 4 days since I have been able to USE my city in Warrior Legends. Currently it is in a top 10 alliance, and the individual development of the city is well over 300,000 DEV. </p><p>There seems to be a central theme that the GM's and the Forum Moderators do not communicate.  This is troubling, since this game is going through overhauls faster than it can afford existing and new players.  There is NO opportunity for real-time, full-time, or EVEN part-time FEEDBACK!  People are paying real money to play this game - could you please escalate my issue to be resolved in my favor, and others with very similar issues? </p><p>WL intentionally deleted a post on the game forums from a player named Vaken; explaining a devastating bug currently unresolved in the game. Many people were posting to the thread, begging for help supporting topic, and the thread mysteriously disappears overnight. </p><p>Since my first days playing WL, and supporting the forums daily, this is the ONLY legitimate thread I can think of which has been removed/deleted from forums. Player Vaken had her troops replaced, and then WL deleted the post on forums! I have offered full access to my account by WL GM's to verify every TROOP and DEFENSE lost. I have offered battle reports, scouting reports, and my time to resolve the issue FAIRLY. </p><p>People pay money to play this game and, at the very least, something should be done to help customers/players who support WL on a 24/7 basis?!?!? Whoever is reading this I ask for your help, please leave a message with a GM or post a reply to this thread. [b]could I possibly e-mail the top GM's to get some help on a bug which destroys a members ability to play WL? It is NOW going into 4 days since I have been able to USE my city in Warrior Legends. Currently......</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Fri, 23 Jan 2009 07:02:54 GMT</pubDate></item><item><title><![CDATA[[SUGGESTION] GOLD - Transferring between cities]]></title><link>http://blog.bitcomet.com/post/81014/</link><description><![CDATA[<p>If you list more than 1 city you will see that gold shows up in the menu for each city.  Gold, which is rewarded daily as a bonus, should be directly deposited in the Capital City only.  Also, the gold bonus should require a caravan to get it from them game itself.  Then, like any resource, it should have to be sent via caravan to the city which would like to spend the resource.  Transferring between cities would be acceptable as well.</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Mon, 12 Jan 2009 23:57:05 GMT</pubDate></item><item><title><![CDATA[[SUGGESTION] Area Expansion]]></title><link>http://blog.bitcomet.com/post/80808/</link><description><![CDATA[<p>Why is expanding the area of the initial city not part of the very first 10 &quot;newbie&quot; tasks?  It just makes zero sense to build up a city with an area size of 278(lol) and come to find out at the very last few remaining available points-you need to expand.  Great way to generate revenue for the game for people who have the option to purchase gold, and the available currency to do so.  So, your options are to either demo a bunch of hard work, build new cities, or buy gold.  I am not opposed to any of the options, except that some countries do not have access to creating a PayPal account - so buying gold is not an option.  Thus you are stuck with demolishing the very strategy you worked hard to put together.  Also, peeps have mentioned that they had bigger lots in their initial city area. Was wondering if the lots were equal in size from the get-go?  And, if not, they should be - to inspire people to choose a strategy to obtain a City Builder - inspiring the competition between players to find the best area on the map with the most points to develop on.  </p><p>Love the game!</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Sat, 10 Jan 2009 22:55:11 GMT</pubDate></item><item><title><![CDATA[Lucky Goddess - Bonus Claim]]></title><link>http://blog.bitcomet.com/post/78970/</link><description><![CDATA[<p>
Lucky Goddess failed to provide stated bonus!!! I followed the rules specifically watching the calculations of points between 15-700 - applying for the bonus many many many times (too many to count) during the given parameters. HEY, does this mean I have to plunder my neighbors, b'cuz that is not my main strategy for playing the game during the initial newb stages. Is the bonus bogus?
</p>
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UPDATE:&nbsp; For new players.&nbsp; Bottom right you have to continue clicking the green check mark to the &quot;newbie task&quot; is processed.&nbsp; Once you are below 700 points and have completed a few tasks go to &quot;overview&quot; and &quot;claim bonus&quot;.&nbsp; Refresh your browser to be sure your point totals on screen are precise.&nbsp; Click &quot;claim bonus&quot; and a dialogue box will appear.&nbsp; Accept the &quot;lucky Goddess&quot; bonus.&nbsp; Don't miss out, you may regret you did... 
</p>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Mon, 22 Dec 2008 07:06:02 GMT</pubDate></item><item><title><![CDATA[Increase download speed]]></title><link>http://blog.bitcomet.com/post/78751/</link><description><![CDATA[<p>
&nbsp;<font size="2">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; </font><font size="3">general guidelines to getting faster connections...</font> </p> <h2 id="speed"></h2> <p>
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;
(more advanced techniques near bottom of blog)
</p> <ul> <li><font size="2"><strong>Give it time! Be patient!</strong> Sometimes it can take a
	while to contact a slow tracker. The beginning of a download will be
	especially slow since you don't have any pieces of the file to share
	with others.&nbsp;</font></li> <li><font size="2">If your network uses <strong>NAT</strong>, make sure the BitTorrent ports are
	forwarded to the machine that runs the client. This will allow inbound
	connections from peers. Otherwise, only outbound connections will
	succeed.</font></li> <li><font size="2">If you have a software firewall, make sure the BitTorrent client has the proper access.</font></li> <li><font size="2">Make sure the torrent is &quot;live.&quot; To get decent speed, a
	torrent must have at least a few other people connected. The more
	peers, the faster the transfer will be in general.</font></li> <li><font size="2"><strong>Sometimes</strong>, <strong>limiting your upload rate</strong> will increase your download
	rate. This is especially true for asymmetric connections such as cable
	and ADSL, where the outbound bandwidth is much smaller than the inbound
	bandwidth. Adjusting rates takes a lot of practice, feeling out what the entire network can efficiently produce. Due to the
	nature of TCP/IP -- every packet received must be acknowledged with a
	small outbound packet. If the outbound link is saturated with
	BitTorrent data, the latency of these TCP/IP ACKs will rise, causing
	poor efficiency.&nbsp; <br /> </font></li> <li><font size="2"><strong>Adjust the upload rate to around 80% of the maximum rate observed.</strong> It can be tempting to limit
	the rate to very small values. On very healthy torrents, this will not
	adversely affect the download rate. However, when there are fewer peers
	you will generally get higher download rates by allowing the highest
	upload rate possible before saturating the link - the (approx.) 80%
	sweet spot.&nbsp; To limit the upload rate with Mac OS X, try Carrafix. You'll want to set an individual cap for each BitTorrent port (6881 and up.)</font> </li> <li><font size="2"><strong>Ensure that your network......</strong></font></li></ul>]]></description><author>SuperKamiocande01 (zero9srg)</author><pubDate>Sat, 20 Dec 2008 00:47:39 GMT</pubDate></item></channel></rss>