﻿<?xml version="1.0" encoding="utf-8" standalone="yes"?><rss version="2.0"><channel><title><![CDATA[mario_contato00's BLOG]]></title><link>http://blog.bitcomet.com/9480807/</link><description><![CDATA[]]></description><language>en-us</language><copyright>bitcomet.com</copyright><pubDate>Wed, 25 Mar 2009 09:57:39 GMT</pubDate><lastBuildDate>Wed, 25 Mar 2009 09:57:39 GMT</lastBuildDate><generator>bitcomet.com</generator><docs>http://cyber.law.harvard.edu/rss/rss.html</docs><ttl>30</ttl><item><title><![CDATA[AWFUL game mechanics]]></title><link>http://blog.bitcomet.com/post/87925/</link><description><![CDATA[<p>Damn guys... what the hell is that crap game mechanics that you have implemented?</p><p>I assume that I didn't have the best air defense, but why in the f***ing hell they don't shoot back? Really dudes, you have to spend more time and nuts on redesigning that or this game will not go beyond its close beta.</p><p>All that counter-force did JUST 713 of DAMAGE? Come on guys, you really must be kidding when you hired the dude to make the math of that game right?</p><p>Ryan Marshall</p><p>Commander : Ryan Marshall</p><p>Exp : 4243</p><p>Battle Loss : 0</p><p>Arms	Lost / Total</p><p>P-38 Lightning (R3)	0 / 35</p><p>P-47 Thunderbolt (R3)	0 / 62</p><p>P-63 Kingcobra (R3)	0 / 133</p><p>Total	0 / 230</p><p> </p><p>Defend foobar	</p><p>Zhu Li 	</p><p>Commander : Zhu Li</p><p>Exp : 0</p><p>Battle Loss : 3458503</p><p>Arms	Lost / Total</p><p>Spy	100 / 100</p><p>Commando (R2)	11 / 11</p><p>SdKfz251 Halftrack (R1)	8 / 8</p><p>SdKfz251 Halftrack (R3)	5 / 5</p><p>Sdkfz 234 Puma (R2)	6 / 6</p><p>Sdkfz 234 Puma (R3)	10 / 10</p><p>StuG IV (R2)	12 / 12</p><p>StuG IV (R3)	10 / 10</p><p>Ostwind (R3)	10 / 10</p><p>Panther (R3)	5 / 5</p><p>Tiger (R3)	5 / 5</p><p>Fw 190 (R2)	2 / 2</p><p>Fw 190 (R3)	5 / 5</p><p>BF 109 (R1)	4 / 4</p><p>BF 109......</p>]]></description><author>mario_contato00</author><pubDate>Wed, 25 Mar 2009 09:57:39 GMT</pubDate></item></channel></rss>