
MProjector 3.1.1e
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Thu Apr 17, 08 03:03 PM
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MProjector 3.1.1e
Size: 7.34 MB
mProjector
enables you to develop windowless Flash applications such as Virtual
Toys, Multiple window applications with synchronous inter-window
communication, Desktop Toolbars,... mProjector was built with
mProjector!
• Synchronous Commands - No FSCommands or Callbacks
mProjector
v2 extends ActionScript with five powerful new objects. Unlike other
FSCommand-based solutions, these methods are native ActionScript
functions which execute synchronously, returning their results
immediately. This makes ActionScript code using the mProjector v2
functions easy to understand, follow, and debug. mProjector v2 also
supports event handling so your desktop application development looks
and feels like any web application.
• Multiple Windows Support
mProjector
v3 allows you to create multiple projector windows, each playing a
different SWF file. These windows can communicate synchronously using
your own functions. Any method you define in a window can be called by
any other mProjector window with a reference to the window.
• Windows API - ActionScript COM interface
Since
mProjector's objects won't always be enough, mProjector provides you
native ActionScript access to the entire Windows API. If you need to
launch Windows message boxes or access a Windows database, mProjector
enables you to instantiate the necessary COM object.
• Extensible Architecture
mProjector
has an expandable architecture. You can add your own functionality by
publishing your C++, C#, Delphi, Visual Basic, etc. as a standard COM
object, or you can build an mProjector plug-in.

N/A
Link:
http://blog.bitcomet.com/junior03/post_22134/
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