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mario_contato00
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UPDATE SUCK Thu Mar 26, 09 06:04 PM

Worst BETA ever! This game looks like an pre-alpha-test version. There's no master plan to follow on that project, they're just guessing things up, touching in the dark. Admin dudes: software project management means that you don't release crap things, just unfinished things (with bugs to fix). Bad for your coding skills and bad for your players.

I'll bookmark it and take another look two years from now (if that game still exists...).

AWFUL game mechanics Thu Mar 26, 09 12:08 PM

WizardofOzz (choychoy),

Don't be such a fuck ass, please. I'm not whining. I achieved top 7 players position long before losing interest on this game. If you didn't skiped school and learned how to read, you should see that I said: "I assume that I didn't have the best air defense, but why in the f***ing hell they don't shoot back?".

And NO, THEY DON'T SHOOT BACK. If you went to shool, you should know the math too. But you skiped. Here's the deal dude:

[Counter Force]Fw 190 (R2),BF 109 (R1),V-2 Anti-Air Missile,BF 109 (R2),BF 109 (R3),Fw 190 (R3),Ta 152 (R3),Ostwind (R3)

Fw 190 (R2) 2 / 2

Fw 190 (R3) 5 / 5

BF 109 (R1) 4 / 4

BF 109 (R2) 2 / 2

BF 109 (R3) 3 / 3

V-2 Anti-Air Missile 6 / 6

Ta 152 (R3) 5 / 5

Ostwind (R3) 10 / 10

***********************************

***********************************

Fw 190 (R2) 2 * 70 = 140

Fw 190 (R3) 5 * 174 = 870

BF 109 (R1) 4 * 57 = 228

BF 109 (R2) 2 * 119 = 238

BF 109 (R3) 3 * 297 = 891

V-2 Anti-Air Missile 6 * 96 = 576

Ta 152 (R3) 5 * 79 = 395

Ostwind (R3) 10 * 163 = 1630

***********************************

***********************************

TOTAL = 4968

Wow! 4968 is REALLY DIFFERENT from 713 I think, don't you? I'm not expecting to defend myself with that crap of army man. I'm not stupid. My main force wasn't in my base. I'm just saying that this game mechanics is pure crap.

They don't have an INITIATIVE attribute for the units. If they had one than everything is fine, because some units CAN'T shoot back if they're DEAD. If the attacking force had better initiative, than they're expected to shoot first, kill everyone around and they can't even shoot back.

SO, one of those three things can happen:

1) This battle mechanics was written by someone that don't have the slightest idea of what he's doing

OR

2) There's an implicit initiative attribute, and in this case the game admins suck to leave it hidden

3) There's an BUG in the combat math.

Long story short: I don't give a damn about losing those units, I'm just saying that those admin guys are completely......

Dear bcgamer, would you mind telling us the formula of grain consumption?

(If the formula were simply troops+defence+citizens, I would have in one base 0.127 grains/citizen/hour while, in other base, 0.306 grains/citizen/hour. So it's not that simple... What else should we count?)

Thanks,

foobar

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