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Traceren
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Enchanting materials
Size: Large, Medium, Small Mon Aug 25, 08 10:46 PM | Category: Strategy
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Enchanted materials can be added to armours and weapons at the production principal using the "Enchant" option.
Each different craft can make different enchanting materials from Lv5.

At Lv5 of your craft you become able to make Lv1 and Lv2 enchanting materials.
At Lv6 of your craft you become able to make Lv3 and Lv4 enchanting materials.
At Lv7 of your craft you become able to make Lv5 and Lv6 enchanting materials.
At Lv8 of your craft you become able to make Lv7 enchanting materials.
At Lv9 of your craft you become able to make Lv8 enchanting materials.
At Lv10 of your craft you become able to make Lv9 enchanting materials.

As the level enchanting of the material increases so does the amount of stats added but there is still a bit of a random factor as a Lv3 Lucky star may still add only +1 drop rate.

Each material has their own success rate but all seem to work 100% for white items at low levels then drop when you use higher level enchantment items and also the success rate decreases further depending on the existing stats on the item. (ie. blue/gold name)
When it fails you do NOT lose the item it just loses all it's +attributes and becomes white named.

It also costs money to enchant an item seems to increase with the level of the enchant item with Lv7 costing 7k.

As the Level of the enchantment item increases so does the minimum level that the armour or weapon you are enchanting.

Enchantment Item Level   1
2 3 4 5 6 7 8 9
 Armour/Weapon Level Required
6+
12+ 18+ 24+ 30+ 36+ 42+ 48+ 54+
Lv 8/9 enchants are just guesses since the Lv of materials required to craft them do not exist yet but I'd guess they are right going from the rest of them.


Tested these with Level 1 enchanting materials:

Alchemy:
Enchanting materials
 Life Origin  +Vit
Enchanting materials
 Wisdom Origin  +Int


Blacksmithing:
Enchanting materials
 Power Crystal  +Power
Enchanting materials
 Agi Crystal  +Agi
Enchanting materials
 Accurate Eye  +Hit


Tailoring:

 

Enchanting materials
 Fortified Armor Piece  +Def
Enchanting materials
 Phantom Armor Piece  +Dodge


Craftsman:
Enchanting materials
 Lucky Star  +Drop rate
Enchanting materials
 Bloodlust Heart  Turns x%o of Phys attack into HP

Note: Bloodlust Heart's %o means 10th of a % so if you have a part with 15%o you will receive only 1.5% not 15%, the total amount does stack.

Link: http://blog.bitcomet.com/mwofans/post_47025/ ©
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jutdaks Sun Aug 31, 08 07:44 AM

do you always have to use attribute protective stone in enchanting items?


Traceren Sun Aug 31, 08 11:21 PM

this stone in a special slot while enchanting, even when you fail to enchant, you can still protect your attribute from being hurt.

Full of novel ideas...

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