Second Life is an Internet-based virtual world launched in 2003, developed by Linden Research, Inc
(commonly referred to as Linden Lab), which came to international
attention via mainstream news media in late 2006 and early 2007. A downloadable client program called the Second Life Viewer enables its users, called "Residents", to interact with each other through motional avatars, providing an advanced level of a social network service combined with general aspects of a metaverse.
Residents can explore, meet other Residents, socialize, participate in
individual and group activities, create and trade items (virtual property) and services from one another.
Second Life is one of several virtual worlds that have been inspired by the cyberpunk literary movement, and particularly by Neal Stephenson's novel Snow Crash. The stated goal of Linden Lab is to create a world like the Metaverse described by Stephenson, a user-defined world in which people can interact, play, do business, and otherwise communicate. Second Life's virtual currency is the Linden Dollar (Linden, or L$) and is exchangeable for real world currencies in a marketplace consisting of residents and Linden Lab.
While Second Life is sometimes referred to as a game,
this description does not fit the standard definition. It does not have
points, scores, winners or losers, levels, an end-strategy, or most of
the other characteristics of games.
In all, more than 20 million accounts have been registered, although
many are inactive, some Residents have multiple accounts, and there are
no reliable figures for actual long term consistent usage. Despite its
prominence, Second Life has notable competitors, including There, Active Worlds, Kaneva, and the more adult-oriented Red Light Center.
click the picture to join SL...
and feel free to use my sl name as your referral,
or if you are a member you can add me as your friend ;)
my sl name is : Shayan Rang