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Suggestions and Improvement
Size: Large, Medium, Small Fri Jul 17, 09 05:04 AM | Category: My Postbar
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Share your idea with us and help improve the game


Link: http://blog.bitcomet.com/post/103516/ ©
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HeyYouFYL Fri Oct 9, 09 07:55 PM

I dont think there should be a hero badge ban, for instance it say u can only use 3 hero badges a day. I dont see what is the problem with that, Big hero badges only give 5k exp anyways its not like its unfair or cheating to use more than 3, if anything it slows down the player trying to develop their hero.


deadlinelt Sun Oct 11, 09 05:33 AM

OIL PROBLEM

First of all there are not enaugh lv 8-9-10 Oil spots around your base,its just 50 Blocks(Why the short distance),the Spots regenerate very slow and decreasing their Lv too fast.Its a huge problem when u have huge amount of troops,what all Bigger Rep players already reached.


chucksteruk Tue Oct 13, 09 05:39 AM

yep this is a big problem lvl 10 oil spots are very rare and ive used them all near me and when they degrade they never seem to regenerate to lvl 10 there shouldnt be a cap on the radius that you can explore dont see why its set at 50 blocks


Kazaxx (ZETSU) Sun Oct 11, 09 12:45 PM

I have a rather good suggestion to make for the game.

Attacking is boring in the end, we kill the defenders troops and take their resources,

My idea is a new type of troop (Commander) that will require a special technology (Conquer) that the attacker will send to the opposing player to slowly take over his base.

Additional details:

This Commander has very low combat stats so he can be easily killed,

He is very expensive, so only the powerful people can use him,

He is very slow, because taking a village from someone must be rather hard,

Each attack lowers the defending players loyalty by 25%, and when it reaches 0%, the village is taken.

The capital (Primary village) cannot be taken

And so the number will be upgraded to 6 or 7.

Hope you like my idea, and im waiting for your reply so let me know what you think of this

United we stand, United we fall
bcgamer Thu Nov 5, 09 10:26 PM

Maybe we will add such features in our upcoming new version.


hitlerindia Sun Oct 11, 09 01:15 PM

that is good job kazax .it will help the game to be more interesting


VINICIUSGOD Tue Oct 13, 09 11:28 AM

I think you should reduce the price of the itens , or increase the daily bonus


chinezuu Fri Oct 16, 09 09:40 AM

Hi.i was thinking if u could make a chalenge or arena fight but only for the same tribes members each other like this they could make a friendly war or friendly fight between their hero or their hero troops.. this Tribe WAR it seems its not enough.All strong tribes are farming the lowest tribes...So i was thinking if u could think on a option or something.Like this we could have some fun in eachs one tribe..i hope would help u and give some idea.!!!


mormonfish Fri Oct 16, 09 10:36 AM

I have a suggestion for base defense. It boggles my mind that defensive units do not do more in this game as it should. Lots of people are getting blown out when they reach that magical 10,000 rep spot and they shouldn't with adequate defense. Lots of people are leaving the game because they get beat on by people with much higher rep. Here are my suggestions:

1. Defensive units should not draw oil. This takes away from your ability to actually fight or retaliate. The defensive units are just like buildings in your base since they are unmovable units; buildings do not require oil consumption so why should defensive units.

2. The level of the shield should dictate how many units my be built for defense. Level 1 = 1000 defensive units; level 2 = 2000 defensive units; etc. This way there is a limit on the # of defensive units a base can have so they don't go overboard and the user gets to pick which units he wants to build (so long as the user has the right tech levels).

3. Winning a battle against a fortified base should be difficult. The ratio should be at least 10:1 (offensive:defensive). This way lower rep users will actually make a dent into the offending army and higher rep users will think twice whether they really want to attack and sacrifice units. This will also unsure that more people have units to attack and defend with so that resources are protected and people can get adequate experience for they heroes (there is a major lack of that in the game right now).

Hope these suggestions are helpful and implemented as soon as possible. Thanks for tking the time to read:)

mormonfish


dzboi992 Sun Oct 18, 09 03:31 AM

hmm. i just thought of something else. since this is a war game between decepticons and autobots, maybe there could be a set time (eg. daily, weekly, monthly) for an event in which the total amount of 'points' racked up by each side would be counted, and the side with a higher amount of points would win prizes or something. points would be earned through attack and defense successes, including resource spot takeovers, or any sort of battle with anything, really. so far, the only competition in the game is hall of fame positions (three positions in total), and all the lesser players are entirely incapable of winning anything at all. feedback please?


Sauraun Sun Oct 18, 09 07:08 AM

1. The items in the on sale section of store should actuall be on sale. They should be a lower price. you should get a discount for buying 20 of an item at 1 time as compared to buying them 1 at a time. buying 20.

2. There should be a random chance for matrix in chests as there is now for speedups.

3. The ability to buy and sell equipment between players this could be for energon or matrix.

4. The ability to buy and sell heros between players this could also be for energon or matrix.

5. The ability to sell items in your bag to other players.

6. As for the reward for top looter\attacker\looser. Unless you are really big you do not stand a chance at getting this reward for attacker/looter. Looser you are just the target of a mass attack by 1 tribe.

7. Base defenses should actually be worth something other than experience for the attacker. They should not use any resources except to build them. I can see a limit as to how many per level of wall (300-500) Like energy pulse or magneto thunder should be able to take out BB's or SA's in a 1 on 1 and Magneto thunders should be able to take out UG's ot TA's in a 1 on 1 situation.

8. How about a random chance when you log in then first time during any given day that you get something simular to a weekend pack.


Sauraun Sun Oct 18, 09 08:44 AM

Another one. How about the ability to reinforce 1 of your bases from another of your bases. This could be used when you don't want to station them there.



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