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Armed Assult - DSF Unofficial StarGate Simulator
Size: Large, Medium, Small Mon May 26, 08 01:36 PM | Category: mod
1

                  Armed Assult -

 DSF Unofficial StarGate Simulator

Armed Assult download

 

___________________________________________________________ 

                                Videos from the mod

                                Images from the mod

                                Download Mission Makers Release (info)

                              (this is the aplha release-soon to be beta)

 

Summary 

The DSF Unofficial StarGate Simulator is a realistic simulator for ArmA, our aim is to create a StarGate that is as close to the one portrayed in the SG-1 / Atlantis series as possible.

The current beta Gate supports the following features:

  • Fully Dynamic Gate Simulation (not just a mission prop)
  • Demolecularization at the event horizion (only StarGate mod to achive this)
  • Fully self contained for custom mission creation (no complicated scripts to write, just drop into your custom maps or missions and your away)
  • Actual dialable DHD and SGC base computer (create your own gate addresses, any combination possible)
  • Full Wormhole Sequence
  • Active Transport Programming (will transport bullets, props, even ambient life such as bugs)
  • Many More... Feel free to ask away or even ask us to incorperate new features for you.

Ever since the first incarnation of the mod origanally made by BXBX and Honza SG-1 for Operation Flashpoint in 2005; a large community has built up, at one time being the most descussed mod in OFP history.  In November 2005 DSF productions was granted permission to modify the addon and after a complete rewrite of the base code we began to make the Stargate MP compatible. This objective was completed, but since then we have aspired to make the stargate simulator more realsitic to the TV series.

The 1.3 stargate system was released for Operation Flashpoint and included manual dialing features, working GDO, Automatic Iris protection, and the wormhole sequence. Since this point the development of the stargate has had two working versions, BXBX V1 gate is quick and simple to use, but lacking aspects of realsim, while the DSF gate has a boosted relativism factor.

Towards the end of 2006, the DSF team annonced that the 1.4 beta version of the stargate would be the last version of the stargate, released for operation flashpoint. BXBX then released a beta of all of his work so far including the much wanted Area 52 addon, Malp pack and stargates V2. All efforts of the team are now focused on getting the gates to the Armed Assault engine.

The ARMA-SGC community site is located at Stargateassault.net, this site allows the users of the mod to submit their own addons and missions to the Mod as well has vote on new features and activly mold the development of the Gate system. Notable mission makers include Matt SG-3, and Colonel Well.

The presence of the Gates within ArmA has kick started a whole StarGate Mod; Units, Ships, Rings and Maps are all being developed by a handful of inderviduals with the goal of combining everything into one huge stratgic multiplayer game; code named SG:CE. SG:CE is being designed around the concept of 2-3 sides, all batteling to control a group of 10-40 planets, resource mining, artifact gathering and even using the planets local population for you own ends.  Possible sides include: Tauri, Gou'ld, Wraith, Ori, Jaffa.

Plans are also in place to look into cross server gameplay, meaning the StarGate will transport teams from server to server and could literally explore a unlimited number of worlds (99% of the code is already in place); this maybe possible when the mod is moved to the ArmA II Engine.

 

DSF Productions is also pleased to announce the continuation of or 'StarGate:Challenged Empries' Total Conversion, now for ArmA and ArmA II

The TC will be focused mainly on Multiplayer Gameplay and on large campaign scale battles between rival forces competing for territory, with the join in progress functionality its possible for games to span from hours to days.

Gameplay will be very loosely based on CTI, it will incorperate resource and intellegence gathering as well as planet / space combat and a degree of experiance base skills.

We've yet to truely decide what were going to incoperate as it possibilities are endless but we've decided to release 'Episodes' for ArmA which will introduce players to the various game concepts and planets they'll encounter in the SG:CE.

The 'Episodes' will be multiplayer missions used to build up the SG:CE Story Arc and each will focus on one area of gameplay the player will need when playing the finshed TC.


 

 

Stargate, Stargate SG-1, and other related names are Copyright Showtime Inc., SCI FI Channel and Metro-Goldwyn-Mayer Studios Inc.

Stargate, Stargate SG-1, Stargate Worlds and other related names are Trademarks of Metro-Goldwyn-Mayer Studios Inc.

The DSF Unofficial Stargate Simulator is a unofficial creation and does not represent SCI FI Channel and MGM's works in anyway.
All material on this website is for non-profit use and completely unofficial.

 

Link: http://blog.bitcomet.com/post/25381/ ©
Add to favorites | QuoteReport Reads (2145) | Comments (5)

CommentsReload

TheBlueKnight Fri Jul 11, 08 01:01 PM

The link to the mod's broke!


MadOmega (OMEGA) Sat Jul 12, 08 01:14 AM

works to me!


MadOmega (OMEGA) Sat Jul 12, 08 01:16 AM

u mean the game download link is broken... i'll fix that


TheBlueKnight Sat Jul 12, 08 05:34 AM

Yesterday the mod (download mission maker bit under pics and vids) was dead, fine today and the game torrent thanks!


MadOmega (OMEGA) Sat Jul 12, 08 07:51 AM

U're welcome



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