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[SUGGESTION] GOLD - Transferring between cities
Size: Large, Medium, Small Mon Jan 12, 09 11:57 PM | Category: My Postbar
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If you list more than 1 city you will see that gold shows up in the menu for each city. Gold, which is rewarded daily as a bonus, should be directly deposited in the Capital City only. Also, the gold bonus should require a caravan to get it from them game itself. Then, like any resource, it should have to be sent via caravan to the city which would like to spend the resource. Transferring between cities would be acceptable as well.


Link: http://blog.bitcomet.com/post/81014/ ©
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darkfyr Tue Jan 13, 09 12:27 AM

Do you mean transferring gold to other players. Because you can spend gold on any of your cities.


Jeremywu Tue Jan 13, 09 02:36 AM

Gold can not be transferred to prevent multiple accounts.


SuperKamiocande01 (zero9srg) Tue Jan 13, 09 04:23 AM

Ex: you earn 100 gold in daily bonus. It is deposited in your capital city everyday only. If you want to use it in City-2, or City-3 you must send it via caravan to the city of your choosing.


Tari4 Mon Mar 2, 09 10:58 AM

But in spite of the prevention of gold transfer among players, there are still complaints of multiple accounts!!

I would suggest that there should be a provision where players within the same alliance can share their gold if the need arises.

I have made that suggestion earlier before seeing this. There are sincere cases of needs. Not everyone has the wherewithal to buy top-up gold. But where a friend or fellow-alliance member has gold stored up and another needs gold, we should be able to share among ourselves.

Since you have not been able to stop multiple accounts, if that really exists, I strongly suggest that you create a gold-sharing function in your next update!


Mortan Tue Jan 13, 09 07:26 AM

Gold is shared between cities.

It's a bonus resource, not a real in-game resource, it can't be stolen and doesn't need to be transported.

Head in the clouds. Feet on the ground.
SuperKamiocande01 (zero9srg) Tue Jan 13, 09 10:25 AM

The effect of using the gold supports only "in-game" game-play. Unless you use the speaker function to translate txt message to voice in the chat server (lol). Which I would love to know the stats of it's use (i'd bet its miniscule).

Fine, you can't steal gold like you can other resources. What if an opponent could delay or prevent the use of gold, only while during the duration of the attack on the destination city - the gold resource is heading toward. That would be cool! I think it could inspire people to purchase gold and use it immediately, before the period of time they assume they may be attacked. This could increase the purchase of gold!



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