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Attacking & defending bugs in result
Size: Large, Medium, Small Thu Feb 19, 09 06:35 PM | Category: My Postbar
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There have been a number of posts on this - but there has never been a proper reply - The attacking/defending results are all over the show - this game can't even go to open beta until this has been reslved. E.G. i WAS ATACKED BY:

Commander Name : Dennis Simpson

Exp : 0

Arms Lost / Total

M8 Greyhound (R3) 2 / 63

P-38 Lightning (R2) 3 / 8

P-38 Lightning (R3) 0 / 1

P-47 Thunderbolt (R3) 0 / 9

Total 5 / 81

I defended with:

Commander Name : None (missing - listed as 'return')

Exp : 0

Arms Lost / Total

Sdkfz 234 Puma (R3) 6 / 6

StuG IV (R3) 7 / 7

Fw 190 (R3) 4 / 4

ME262 (R3) 1 / 1

Crossfire Bunker 5 / 5

Light Cannon 3 / 3

Anti-Tank Gun 12 / 12

V-2 Anti-Air Missile 10 / 10

Total

I should have at least taken a few more with me???

Or this:

Commander Name : Dennis Simpson

Exp : 0

Arms Lost / Total

M8 Greyhound (R3) 2 / 75

P-38 Lightning (R2) 3 / 5

P-38 Lightning (R3) 0 / 1

P-47 Thunderbolt (R3) 0 / 14

Total 5 / 95

I defended with:

Commander Name : None

Exp : 0

Arms Lost / Total

ME262 (R3) 12 / 12

Crossfire Bunker 22 / 22

Anti-Tank Gun 13 / 13

V-2 Anti-Air Missile 11 / 11

Total 58 / 58

I have loads of battels like this which appear a mess - This sooooooo totaly needs to be fixed asap!!!


Link: http://blog.bitcomet.com/post/84541/ ©
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Gerhild (Guntram) Thu Jul 9, 09 11:22 AM

Youre right...

Every time I get atacked, i lose at least 70% of my troops, and the atacker dont lose anything...

And i have all R3 aircrafts, thats nonsense...


Scratchitandc (what?) Thu Jul 9, 09 12:38 PM

My post above was so long ago - I don't even remember it! Oh how green I was back in the day... But I have since figured it out... The strength (R1 or R4) is only part of the equation... I havn't figured out the maths totally yet, but it appears that for every 1 point you give your commander following an attack/task, your commanders strength/speed whatever increases by about 2.5%. Obviously if you can add aids/secretary etc. to your commander then so much the better... So a commander with 15 Charm does a journey in say 12 hours, then it works out about 8 to 9 hours with 32 Charm and 6 to 7 hours with 64... Now if you can get your commander upto 100 in everything right now, you will be invincible against anything on the map even with a load of R2 forces!!! Lots of higher ranked people already know this, but v. few have been prepared to share!!!

So, DO THOSE TASKS!!!!


mojas7565 Thu Jul 9, 09 02:11 PM

i agree, i lost 25 anti aircraft, 20 anti tank, and 30 bunkers, 200 r2 rangers and all my planes vs like 30 planes, i already complained, its total BS, and i had defense booster and base defense booster, total BS this def needs to be addressed


Weirkraft Fri Jul 10, 09 04:43 AM

There is a huge difference between R2 and R3.

R3 are up to 3x times better than R2 units.

For my views the battle system seems about right, maybe need a little tweaking.


mojas7565 Fri Jul 10, 09 03:52 PM

REALLY? U THINK ITS RIGHT ON? THEN WHY SO MANY PEOPLE COMPLAIN?


Erikalocaloca1 Sat Jul 11, 09 03:23 AM

Because so many people are unaware of the battle system in this game. Try to look at the commander factor too, a good commander and a dumb commander can spell the difference between victory and defeat.


ahzhefanz Sat Jul 11, 09 04:08 AM

to b exact a rk 3 unit is 2.5 times better than a rk 2 unit.. dun believe? take d calculator and do d maths yrself..

furthermore in my opinion d damage is equally distributed amongst all units of d same type.. dats y weaker units with lower hps and defence r likely to b killed first.. i.e. a grp of trucks with armour escorts d former will be removed first.. look thru d report u shud c dat consistently d weaker units get killed first

dis oso translates into victories of an overwhelming sort.. i personally felt aggrieved too when my massed rk 2 units were obilterated by rk 3 units without a single kill.. thinking back its not at all puzzling given their much higher hps..

for pple who still do not get wat im driving at imagine dis.. u deal say 2000 armour damage which shud b sufficient to take out at least 1 rk 3 armour unit rite since their hp avergages 900?? but dis is not true because not all d damage is falling to a single unit.. dis means dat against a sufficiently large enough force dis damage gets so spread out dat none of d incoming troops r killed.. in other words if u dun deal a aggregate damage large enough to take out at least 1 unit, u wunt at all.. this translates into d many one sided victories defending players hav withnessed.. a guide is then to compare d total no. of units of a type against dat of d enemy taking into acct force ratio considerations i.e. making adjustments for differing ranks.. if u hav a smaller sized type of unit say 8 armour units against 10 of same rks, it is rather a sure bet u wunt even kill a single enemy unit coz d damage gets too spread out amongst d enemy


Weirkraft Sat Jul 11, 09 07:55 AM

Damn this was hard to read....

Yes. R3 units have higher DEF, HP and DMG. In a battle it also counts the unit's DEF not only HP, so part of the DMG is either spread to the large force you have or it is absorbed by DEF.


ahzhefanz Sat Jul 11, 09 11:04 AM

yea dat was a mouthful but no doubt you got my pt heez.. felt compelled to clear up d mystery of dis non existent attack or defend bug.. my words were d crystalliztion of experiencing multiple catastrophic defeats by stronger players.. hope it helps to clear up any lingering doubts if any



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