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Zolardo
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Today you have attacked player too often? WTF??
Size: Large, Medium, Small Mon May 25, 09 04:53 PM | Category: My Postbar
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Heck this is nutz! I sent a couple air wings and one ground assault and now I can't send another ground assault. So there is no strategy in this game - just toss the most heavy metal at enemy you got and go play another game for 24hours??

And people are going to pay money to play the game why??


Link: http://blog.bitcomet.com/post/97209/ ©
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Thunderlord2200 Mon May 25, 09 07:01 PM

i never did understand that part my self, risen y i wil not attack unless im attacked.. lol


wilbstal Mon May 25, 09 08:20 PM

you need another commander and enough grain to send multiple attacks


Zolardo Mon May 25, 09 10:17 PM

That's the ticket - I do have multiple commanders and paid plenty of grain to recruit them. I didn't just throw everything at guy in first round but planned attack and split it up with 3 commanders with different attributes.

"Today you have attacked this player too often"

Players need to be able to plan attacks with different strategies, use hierarchiacal attack order with different units targeting different enemy units in a given order, ability to order attacks with some units delayed temporally others attacking first, even the ability to have some units make feint attacks. There also needs to be a method developed for coordinating attacks with allies. Players should not be limited to # of attacks a day on a given player or even # of commanders in the field at once. There is currently a time penality on having multiple commanders working at one time. After 2 commanders take field then third+ commanders attack time is ~doubled to the point of being worthless. It would be more fun and quite challenging to be able to develop different strategies instead of just tossing your units at enemy base in one regurgitation of men and metal.

By the way, anyone want to buy 2 experienced commanders??


alfredhcy Tue May 26, 09 02:34 AM

consider yourself lucky. i cant even attack anyone nearby cause either they're inactive 0 point bases or players who are only 1000 points below you and you're not allowed to attack them cause the point difference is far too big already. wtf..


Zolardo Tue May 26, 09 03:53 AM

Yea, your right. There is certainly a shortage of viable targets in this game. My alliance has gone to war and within the hostile alliance 1/2 of players are too low for me to attack and the other 1/2 are too far away. For me to attack one of the hostile alliance's leaders, travel time was 378 hours round trip. That's more than 2 full weeks real time for those without a calculator!



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