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majorkoenig
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Resource AND Gold transfer between Alliance Members
Size: Large, Medium, Small Mon Jun 1, 09 06:10 AM | Category: My Postbar
3

Dear Admins,

It comes to my attention that Alliances want a system in which you can

exchange Gold,Steel,Grain,Oil between Alliance Members. It is important

that you create a sort of a market in the alliance menue. This should be

one advantage of an Alliance system! I think all the players agree.

Thank You

Major Koenig

Server 1940


Link: http://blog.bitcomet.com/post/97948/ ©
Add to favorites | Quote Reads (1085) | Comments (30)

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alfredhcy Tue Jun 2, 09 02:09 AM

i like major koenigs idea, i was fortunate enough to spawn in a sector full of inactive players, so i could grow peacefully. we definitely need this alliance trading system to narrow the "wealth inequality gap".


aaaguns (Micky D) Tue Jun 2, 09 02:13 AM

Some very good ideas..I would like to join an alliance..I find the game so slow could do with speeding up a bit like warrior legends.


Gamer83 Tue Jun 2, 09 04:25 AM

I will improve on major's idea further by suggesting

: Only allowing items to be transferable to alliance members.

: Resources must not be allowed to reduce chances of multi farmers. By allowing resources transfers imagine the outcome should any top guy transfer 100k each to a fairly low member to gang the low levels players. This will cause alot of new players to drop the game as they cant stand any chance.

Life is like a game, we are playing games everyday aren't we with people, animals & life? Life is hard so play hard, work hard & die hard.
Legionars (Lacplesis) Tue Jun 2, 09 06:25 AM

Agree


majorkoenig Tue Jun 2, 09 07:26 AM

Its not that its not possible to transfer resources even now!

Its the easiest thing. You tell your buddy to put a search for X request in the ammount of 50000 on the market for a 1.5 rate and you gain 75000. You do that a couple of times and it is basically like resource transfer. Multiple-accounters use this technique for sure! And also just looting your own multiple-account is easy enough! I think if we open up the free-market based on being part of an alliance, it is EASIER to track if someone is multi-accounting. Because now you can see, that for example ReAnImAtIoN logged in 7 am with IP 12.12.12.12 logged out 7.10 am. ReAnImAtIoN2NdAcCoUnT logged in 7.12 am with IP 12.12.12.12 logged out 7.15. ReAnImAtIoN logged in 7.17 am with IP 12.12.12.12. Now you see an example of classic multiple accounting, and if you can transfer resources instant from player to player, this person wont be able to say that 'it is his brother'


Gamer83 Tue Jun 2, 09 03:04 PM

Sorry to say Major, you are wrong. I have seen how my ex-mafia game players do it. But i m not going to teach here.

Life is like a game, we are playing games everyday aren't we with people, animals & life? Life is hard so play hard, work hard & die hard.
High_Dive_Dude Tue Jun 2, 09 08:24 AM

I got a idea! Like the WWII servers log the IPs and resources bought from the market and if the multi-accounter buys resources daily from another from his account then he gets banned or something or if he buys large amounts of resources from another account once in a few days. This might work. But if nothing works then...


majorkoenig Tue Jun 2, 09 11:05 AM

No:

I got the solution RIGHT HERE.

If you move resources with the same IP,

(from one account with the same IP to the other)

THE RESOURCES JUST GET LOST.

THEY NEVER ARRIVE! Not even the cheaters would want that.

That way multi accounting would DISAPPEAR.

In fact it would be so hard to multi-account,

that people just would not attempt it!

PROBLEM SOLVED!


Weirkraft Tue Jun 2, 09 11:08 AM

some multi accounts are made for reinforcing one account with troops, not only to transfer resources.


Scratchitandc (what?) Tue Jun 2, 09 11:46 AM

majorkoenig - nice idea but PC's in a LAN display differnt IP's - even if controlled by the same person! So - the sooner we - as a set of players just reolve it ourselves - the sooner we can all agree to move to the suggestion being taken up and implimented. Strange how eveyone says that they don't want cheats - but v. few on this server is prepared to do anything about it - certainally not the leaders f the bigger alliaces!!! I wonder why???


Gamer83 Thu Jun 4, 09 02:14 AM

Scratch,

.

I think you should learn more about lan settings. Lan is behind a router itself. Basically the router issues sub ips to different computers on a same network.

.

In PHP scripting, there are only ways to detect to the main ip itself and not sub ips due to firewall settings.

.

Let say, you are on lan with your friend and you guys do try to do trading. It will show you "Your own base" which disallow your trading.

.

Other way to detect is by fetching the ip proxies and / prevent ip with proxies to log in but do you know there are way over 10 millions ip proxies been issued to homes / offices by their individual ISP. So by actually disallowing proxies to log in the game, the game have a lower chances of getting players.

Life is like a game, we are playing games everyday aren't we with people, animals & life? Life is hard so play hard, work hard & die hard.
majorkoenig Tue Jun 2, 09 04:35 PM

Dear Scratchitandc,

We successfully attacked STORM alliance.

Its leader had MANY multiple accounts.

We've driven out the multi-accountlers.

We've persued the other players in that alliance

to change alliance. That's the only thing we can do!

Also the GIRLPOWER alliance attacks SIAM currently.

There is a lot going on. I guess the stronger alliances

CAN fight the multi-accountlers.


majorkoenig Wed Jun 3, 09 05:02 AM

I won't mind admins writing something about this topic as well.

For example they should write what their plans are for the

future.


Brahim1991 (Barhoom) Sun Jun 7, 09 08:37 AM

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